Status Description Additional Info Q341-1 Fixed Randomly generating characters doesn't always follow user requests. Q341-2 Open Saving and restoring sets player name to user name. Q341-3 Open q and / keys send additional characters when pressed. Workaround: use the menus.

Windows-CE issues

ID Status Description Additional Info
CE341-1 fixed Smartphone: bulk text does not wrap
CE341-2 fixed On the Smartphone the > and < keys are mapped incorrectly.

Unix-only bugs

ID Status Description Additional Info
U341-1 fixed If hangup occurs after game is over, it doesn't automatically save.

Build-from-source issues (all platforms)

ID Status Description Additional Info
S341-1 fixed Gnome compilation on (at least) Redhat 7.2 & 8.0 fails due to incorrect placement of definition of _GNU_SOURCE. Workaround: add -D_GNU_SOURCE to the CFLAGS in Makefile.src (ignore harmless warnings about _GNU_SOURCE being re-defined for some files)
S341-2 fixed Makefile.utl puts OBJDIR objects in the wrong directory if .o files don't exist from a previous build in src.
S341-3 fixed Can't compile for Gnome with GOLDOBJ defined.
S341-4 fixed An infinite loop can be triggered in the level compiler when trying to place a branch in a room with no ROOM or CORR locations.
S341-5 fixed Building with Gnome under Solaris fails.


Bug Status Key

StateMeaning
OpenThe bug is unresolved, but we know what we need to about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in .
FixedThe bug will be fixed in a future release.
HelpWe don't know what is causing this - if you see it, please send a detailed bug report. Thanks!
SupersededSee another entry for information on this bug.



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NetHack 3.4.1: Known Bugs (spoilers)

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Core Bugs (common to all systems)
Windows-only bugs
Qt-only bugs
Windows-CE issues
Unix-only bugs
Build-from-source issues (all platforms)
Non-spoiler bugs

Core Bugs (common to all systems)

ID Status Description Additional Info
SC341-1 fixed You can lock or unlock a door while in a pit.
SC341-2 fixed Tame monsters may not eat food tossed to them.
SC341-3 fixed Jumping over a pit in Sokoban leaves the player outside the pit.
SC341-4 fixed There is no charge for using an unpaid tinning kit.
SC341-5 fixed If using a run mode that stops at closed doors, you don't stop when passing a mimic mimicking a closed door.
SC341-6 fixed It's possible to get a cockatrice corpse that never rots.
SC341-7 fixed Stone-to-flesh of spot with multiple statues never animates more than one.
SC341-8 fixed When polymorphed into a grid bug you can move diagonally.
SC341-9 fixed Various otherwise impossible movements can be accomplished using an iron ball.
SC341-10 fixed Reanimated statues of succubus/incubus can be abused.
SC341-11 Open Teleporting into a shop may pacify the shopkeeper.

Windows-only bugs

ID Status Description Additional Info

Qt-only bugs

ID Status Description Additional Info

Windows-CE issues

ID Status Description Additional Info

Unix-only bugs

ID Status Description Additional Info

Build-from-source issues (all platforms)

ID Status Description Additional Info


Bug Status Key

StateMeaning
OpenThe bug is unresolved, but we know what we need to about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in .
FixedThe bug will be fixed in a future release.
HelpWe don't know what is causing this - if you see it, please send a detailed bug report. Thanks!
SupersededSee another entry for information on this bug.



Hosted by:     SourceForge.net Logo