Bugs Lists
- Core Bugs (common to all systems)
- X11-only bugs
- Build-from-source issues (all platforms)
- Spoiler bugs
- X11-only bugs
- Spoilers are bugs that merely reading about may spoil your enjoyment of the game or give away answers to puzzles that should be solved. They are on a different page to keep you from seeing them by accident in the main lists.
This information is also available in JSON
here; the schema
is described
here.
3.6.7 Bugs Lists
Core Bugs (common to all systems)
| ID | Status | Description | Additional Info |
|---|---|---|---|
| C343-21 | Open | Pets can be pulled through closed doors with a leash. | |
| C343-38 | Open | Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall. | |
| C343-370 | Fixed | Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain. | |
| C361-5 | Fixed | When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting. | |
| C367-1 | Fixed | Pickup or remove from container with full inventory may give a bad message. | |
| C367-2 | Fixed | Fast hero may get clairvoyance too often. | |
| C367-3 | Fixed | Giant spider weighs too little, giant beetle weighs too much. | |
| C367-4 | Fixed | Worm tooth and crysknife are made of the wrong materials. | |
| C367-5 | Fixed | Meat rings should not cause increased hunger. | |
| C367-6 | Fixed | Monster using Stormbringer or Staff of Aseculapius against another monster actually affects the hero instead. | |
| C367-7 | Fixed | Two-weapon feedback is not suitable. | |
| C367-8 | Fixed | Hero may be able to use two weapons even if one requires two hands. | |
| C367-9 | Fixed | Escaping a trapped iron ball may make the ball disappear. | |
| C367-10 | Fixed | Polymorphed hero mocing onto a boulder can give confusing messages. | |
| C367-11 | Fixed | Random role selection may not honor unwanted alignments properly. | |
| C367-12 | Fixed | Trying to move off the edge of the map may use a turn. | |
| C367-13 | Fixed | Hero polymorphed into form with no head can wear items requiring a head. | |
| C367-14 | Fixed | Long worms may grow too long and too strong. | |
| C367-15 | Fixed | Hero polymorphed into form with no hands can use items that require hands. | |
| C367-16 | Fixed | Applying royal jelly lists inappropriate item as candidates for application. | |
| C367-17 | Fixed | Stairs up from Orcish Town may not be created. | |
| C367-18 | Fixed | Spellcasting monster may get an extra move after casting. | |
| C367-19 | Fixed | Random role selection may crash the game. | |
| C367-20 | Fixed | Attacking eel may grab hero who is out of range. | |
| C367-21 | Fixed | Teleporting with ball and chain may cause a panic. | |
| C367-22 | Fixed | Persistant inventory window may not update when quaffing from a fountain. | |
| C367-23 | Fixed | Priest can be generated in a wall. | |
| C367-24 | Fixed | Hurtling from a thrown object while punished, levitating, and carrying the iron ball may leave the chain behind. | |
| C367-25 | Fixed | Placing lit candles in a candelabrum may calculate the remaining burn time incorrectly. | |
| C367-26 | Fixed | Polymorphed and hiding hero is not unhidden when teleporting. | |
| C367-27 | Fixed | Monsters can end up stuck in vault walls. | |
| C367-28 | Fixed | Book quotes may come from the wrong book. | |
| C367-29 | Fixed | Erosion damage messages may show up when they should not or not show up when they should. | |
| C367-30 | Fixed | Revived undead corpse may be referred to as alive. | |
| C367-31 | Fixed | Male hero polymorphed into a nymph may get messages using the wrong pronouns. | |
| C367-32 | Fixed | Monster detection may give an incorrect display when guards are on the level. | |
| C367-33 | Fixed | Monsters fighting with an artifact may generate extra messages. | |
| C367-34 | Fixed | Failed #untrap by mounted hero may result in hero and steed in different locations. | |
| C367-35 | Fixed | Digging a pit that fills with water or lava may not correctly affect things already at the new pit's location. | |
| C367-36 | Fixed | Cloned Wizard starting out of view of the hero may not start acting immediately. | |
| C367-37 | Fixed | Fragile objects should be subject to breakage when falling down stairs when encubered or punished. | |
| C367-38 | Fixed | Multiple issues with encumberance including delayed messages and dropped items falling through a swallower. | |
| C367-39 | Fixed | Monster dying while stealing from hero can cause an impossible. | |
| C367-40 | Fixed | Reading a novel while blind gives an inappropriate message. | |
| C367-41 | Fixed | Non-living monsters may "die". | |
| C367-42 | Fixed | Breaking a line of boulders only displays the first one breaking. | |
| C367-43 | Fixed | Random engravings and similar messages may produce a corrupted message. | |
| C367-44 | Fixed | Mind flayers should not affect mindless monsters. | |
| C367-45 | Fixed | Mind flayers hitting a hidden monster should reveal the target. | |
| C367-46 | Fixed | Singular of "splashes" is not "splashe". | |
| C367-47 | Fixed | Leashing or unleashing pets doesn't update persistent inventory window. | |
| C367-48 | Fixed | Display when hero turns to slime occurs one tune too soon. | |
| C367-49 | Fixed | Some monsters that shouldn't be able to talk, are. | |
| C367-50 | Fixed | 'D' command with only ' may drop too many items. | |
| C367-51 | Fixed | Items tossed upwards get the wrong damage. | |
| C367-52 | Fixed | Xorns cannot eat iron bars. | |
| C367-53 | Fixed | Hero polymorphed into a rust monster cannot eat iron bars when on the same location as the iron bars. | |
| C367-54 | Fixed | Monster hiding under a hatching egg stays hidden. | |
| C367-55 | Fixed | Hero can break a wand with no free hands. | |
| C367-56 | Fixed | A monster throwing a cockatrice egg that hits another monster does not get credit for it, but the hero does. | |
| C367-57 | Fixed | Persistent inventory window may not track helt status properly. | |
| C367-58 | Fixed | Wand or scroll of create monster that creates a concealed mimic becomes discovered. | |
| C367-59 | Fixed | Kicking a container with gold in it in a shop may result in billing errors. | |
| C367-60 | Fixed | Save or game end while punished may cause a crash. | |
| C367-61 | Fixed | Brown pudding attacking another monster with decay attack causes corrosion instead of rot. | |
| C367-62 | Fixed | Selling a container to a shop that doesn't sell all the contents for credit results in the shop owning those contents. | |
| C367-63 | Fixed | Fire damage won't completely dry a wet towel. | |
| C367-64 | Fixed | Water damage may decrease the wetness of a wet towel. | |
| C367-65 | Fixed | Towel changing wetness may not be reflected in a persistant inventory. | |
| C367-66 | Fixed | Binding repeat to a different key than ^A doesn't work properly. | |
| C367-67 | Fixed | Rebound prefix keys behave improperly if followed by anything except a direction. | |
| C367-68 | Fixed | Telepathically observing a pet eat a mimic corpse may leave the map out of date. | |
| C367-69 | Fixed | Pet may mimic a throne when it should mimic a sink | |
| C367-70 | Fixed | The & command does not know about prefix letter, ESC, or ^A. | |
| C367-71 | Fixed | Dipping under certain circumstances can cause the potion to be dropped. | |
| C367-72 | Fixed | selectsaved option can not cope with manually uncompressed save file. | |
| C367-73 | Fixed | Empty lamp hit by fire gives message "the oil lamp catches fire". | |
| C367-74 | Fixed | Spell casting while blind does not allow the current location. | |
| C367-75 | Fixed | Squeaky board message may be grammatically incorrect. | |
| C367-76 | Fixed | Engraving counts spaces instead of non-spaces. | |
| C367-77 | Fixed | Hero may be told they can "see" an invisible angry guard. | |
| C367-78 | Fixed | Archons affect the hero and monsters differently. | |
| C367-79 | Fixed | Using 'O' to change menu_headings or sortloot should update persistent inventory window. | |
| C367-80 | Fixed | Options parsing is inconsistent between BINDINGS= and OPTIONS= lines. | |
| C367-81 | Fixed | Rolling boulder traps can pass over unreasonable dungeon features. | |
| C367-82 | Fixed | "#dip item into -" produces a scambled message. | |
| C367-83 | Fixed | Monster reading scroll of earth may cause a panic. | |
| C367-84 | Fixed | Assigning partial stack of gold to quiver may result in two slots. | |
| C367-85 | Fixed | Throwing non-quivered partial stack of gold may result in two slots. | |
| C367-86 | Fixed | #adjust can create multiple . | |
| C367-87 | Fixed | Map can get behind when monster opens a door | |
| C367-88 | Fixed | Polymorphed hero who expodes uses the wrong explosion radius. | |
| C367-89 | Fixed | Exploding monsters may not wake up other monsters. | |
| C367-90 | Fixed | Inappropriate creatures may appear on Mesusa's level. | |
| C367-91 | Fixed | Inappropriate creatures may appear in cockatrice nests. | |
| C367-92 | Fixed | Homemade tin may be more nutritious than they should. | |
| C367-93 | Fixed | Magic mapping may not revert to a restricted view when it should. | |
| C367-94 | Fixed | One step diagonal travel can fail when there is an alternate path. | |
| C367-95 | Fixed | OPTIONS=scores may give incorrect results when less than all three fields are specified. | |
| C367-96 | Fixed | Attempting to light an empty brass lantern refers to it as a lamp. | |
| C367-97 | Fixed | Hero can hear "Click!" if deaf. | |
| C367-98 | Fixed | #rub can produce a scrambled message; | |
| C367-99 | Fixed | Entering a special room may wake up the whole level. | |
| C367-100 | Fixed | When unlocking a trapped container with a blessed key, the key may act as an artifact. | |
| C367-101 | Fixed | Wishing for partly eaten food of little nutritional value may create an item with too much nutritional value. | |
| C367-102 | Fixed | Eating a corpse can give both positive and negative messages. | |
| C367-103 | Fixed | Small items falling on the hero should not cause damage. | |
| C367-104 | Fixed | Player gets no death message when level-drained below level 1. | |
| C367-105 | Fixed | Corpses may revive with a gender different then when they died. | |
| C367-106 | Fixed | Itemized shop billing with perm_invent stops displaying prices after firat purchase. | |
| C367-107 | Fixed | Fire votex engulfing hero should not extinguish burning objects. | |
| C367-108 | Fixed | Encumbrance may issue multiple messages during polymorph. | |
| C367-109 | Fixed | Attacking a monster which has a passive attack with a potion may crash the game. | |
| C367-110 | Fixed | The article for "ukulele" should be "a" not "an". | |
| C367-111 | Fixed | Bugles should not scare all monsters. | |
| C367-112 | Fixed | Drowning monsters never leave a corpse. | |
| C367-113 | Fixed | Blind hero can get message "vision clears". | |
| C367-114 | Fixed | Alchemy smock behaves differently for hero and monsters. | |
| C367-115 | Fixed | Crawling out of water diagnonally through a tight squeeze does not work right. | |
| C367-116 | Fixed | Suddenly cursed spellbook being read by hero should always stop hero from reading. | |
| C367-117 | Fixed | Cancelled shape changers become uncanecelled when they should not. | |
| C367-118 | Fixed | #overview may give odd results due to internal data misuse.
E_O_F
bug::bug("C",'F', < | |
| C367-119 | Fixed | Wishing for helmet of opposite alignment gives more control than intended. | |
| C367-120 | Fixed | Monster vs monster location swapping doesn't handle very short long worms. | |
| C367-121 | Fixed | Scroll of remove curse may affect the wrong objects. | |
| C367-122 | Fixed | Creating a door in a shop or vault may lead to an impossible. | |
| C367-123 | Fixed | Ice removed by physical means may leave an internal timer running, eventually causing problems. | |
| C367-124 | Fixed | Hero can be trapped by a combination of a boulder and a vault guard. | |
| C367-125 | Fixed | When engraving with an item with a known enchantment or charge count, any change in that value is not reflected in a persistent inventory. | |
| C367-126 | Fixed | Breaking wielded fragile item against iron bars can result in an impossible or other odd situations. | |
| C367-127 | Fixed | If a randomly created artifact is rejected by the game for the use it was generated for, it is permanenly lost from the game. | |
| C367-128 | Fixed | A human soldier may be created armed with a lance or dwarvish mattock. | |
| C367-129 | Fixed | The baalz level, when flipped, may not be set up properly. | |
| C367-130 | Fixed | Monsters can walk off with prize items. | |
| C367-131 | Fixed | Small stacks of gold have zero weight. | |
| C367-132 | Fixed | Correct feedback about a monster stuck in a web depends on the location of the hero. | |
| C367-133 | Fixed | Freeing a monster from a web is too hard. | |
| C367-134 | Fixed | Amulet of magical breathing causes gradual loss of hit points for hero out of water in aquatic form. | |
| C367-135 | Fixed | Trying to polymorph into a unique monster should be rejected, not change the hero into something else. | |
| C367-136 | Fixed | Naming a fruit the same as an artifact may cause messages referring to the artifact to have "the" inserted. | |
| C367-137 | Fixed | Polymorph while wearing an amulet of strangulation may give an incorrect message. | |
| C367-138 | Fixed | (Accessibility) Teleporting a monster updates the map but gives no message. | |
| C367-139 | Fixed | (Accessibility) Creating a monster may give no message. | |
| C367-140 | Fixed | Gremlin stealing intrinsic see-invisible does not update the map promptly. | |
| C367-141 | Fixed | Persistent inventory may not be updated for a leashed pet that changes. | |
| C367-142 | Fixed | A giant carrying a boulder on ice may die twice and/or cause an impossible. | |
| C367-143 | Fixed | does not include gold in hero's pack. | |
| C367-144 | Fixed | Hero with one wounded leg has that leg cured if the other is injured. | |
| C367-145 | Fixed | Flying her should not fall on the floor going down a hole or trap door. | |
| C367-146 | Fixed | Message shown when monster's wet towel becomes less wet spells "dries" incorrectly. | |
| C367-147 | Fixed | Self-probing and enlightenment report slippery hands differently. | |
| C367-148 | Fixed | Mindless monsters cringe when stepping on squeaky boards. | |
| C367-149 | Fixed | Monsters should growl even if the hero can not hear it. | |
| C367-150 | Fixed | (Accessibility) Monster changing form via polytrap doesn't always give a message. | |
| C367-151 | Fixed | Hobbits can start with a ling but no ammunition. | |
| C367-152 | Fixed | (Accessibility) Monster can free itself from pit, web, or bear trap without a message. | |
| C367-153 | Fixed | Persistent inventory may not be updated if hero discovers an object on the first term of the game. | |
| C367-154 | Fixed | Hero killed by lit potion of oil due to an explosion may cause the game to panic. | |
| C367-155 | Fixed | Angels can start with equipment they will not use. | |
| C367-156 | Fixed | Hero hiding under food then using that food should no longer be hiding. | |
| C367-157 | Fixed | Travel can get stuck oscillating between two locations. | |
| C367-158 | Fixed | Kicking a chest thus causing an explosion destroys items near the hero, not the chest. | |
| C367-159 | Fixed | Teleporting while levitating or flying should allow targeting a location with a pit or hole. | |
| C367-160 | Fixed | Monsters should not be created in locations they would not normally visit. | |
| C367-161 | Fixed | (Accessibility) No message is given when a stinking cloud is created on top of hero. | |
| C367-162 | Fixed | (Accessibility) Drinking from a fountain and getting monster detection when there are not monsters found does not give any feedback. | |
| C367-163 | Fixed | Object detection always shows a mimic imitating a statue as a tengu. | |
| C367-164 | Fixed | Restoring a saved game in which a ball and chain were in a wall gap may fail with an impossible. | |
| C367-165 | Fixed | Throwing gold in a purple worm can give a message with bad grammar. | |
| C367-166 | Fixed | With two-weapon attack, the second attack with occur even if the first
attack resulted in paralysis.
E_O_N
bug::bug("C",'F', < | |
| C367-167 | Fixed | Pudding killed by monster may not update the map. | |
| C367-168 | Fixed | Not splitting gold removed from container after requesting a split may produce multiple gold stacks in the containter. | |
| C367-169 | Fixed | Monster two-handed cursed weapon message has "hand" instead of "hands". | |
| C367-170 | Fixed | Ball and chain can cause a crash if a bones file is written. | |
| C367-171 | Fixed | Vampire lord can revert to vampire due to losing levels. | |
| C367-172 | Fixed | A migrating long worm that can not be put on the map results in an impossible (with a misleading message). | |
| C367-173 | Fixed | Hero running past the quest leader and gets tossed out of the quest continues running on the other side of the portal. | |
| C367-174 | Fixed | Grid bugs should not have hands. | |
| C367-175 | Fixed | Zap reaching edge of map may cause out of bounds access. | |
| C367-176 | Fixed | Vault guard gives two messages when created. | |
| C367-177 | Fixed | Hero who can't see has no way of following the vault guard. | |
| C367-178 | Fixed | Amorphous engulfer who has swallowed hero should not be able to get under a closed door. | |
| C367-179 | Fixed | Hero unable to see self can still see glowing hands. | |
| C367-180 | Fixed | Explosions burn hero's armor but not monster's. | |
| C367-181 | Fixed | Wishing for lit candles may produce light of the wrong radius. | |
| C367-182 | Fixed | Splitting an upaid stack with a permanent inventory may result in an impossible. | |
| C367-183 | Fixed | If a bones file contains a doppleganger of a unique moonster, loading the file will prevent the real monster from being created. | |
| C367-184 | Fixed | Over-writing an engraving on ice gives a message about dust. | |
| C367-185 | Fixed | Guardian nagas never grab. | |
| C367-186 | Fixed | Starting then cancelling throwing one of a stack leaves two stacks. | |
| C367-187 | Fixed | Attack on shade may give the wrong information if hit does zero physical damage. | |
| C367-188 | Fixed | Attack on shade may be dependent on whether or not the hero can see the attack. | |
| C367-189 | Fixed | Attempting to unname an unique monster or shopkeeper using a space gives an odd message. | |
| C367-190 | Fixed | Boulders owned by shops can be used up or taken without paying. | |
| C367-191 | Fixed | Hero has super-hearing when an unseen monster reads a scroll. | |
| C367-192 | Fixed | Engulfed hero can be robbed by a bullwhip-wielding monster. | |
| C367-193 | Fixed | (Accessibility) Autodescribe with cursor movement gives no feedback for fake piles of gold. | |
| C367-194 | Fixed | Throwing recoil while levitating that takes hero out of shop may trigger sanity check warnings. | |
| C367-195 | Fixed | Gaze attack works against sleeping hero. | |
| C367-196 | Fixed | A trap killing both the hero and the hero's steed may cause an impossible. | |
| C367-197 | Fixed | Hero that cannot move is able to help nymph/succubus/incubus remove worn armor. | |
| C367-198 | Fixed | Identifying by menu pops up multiple menues in turn but new menues may cover the feedback from previous ones. | |
| C367-199 | Fixed | Randomly placed subrooms never touch the right or bottom wall of the enclosing room. | |
| C367-200 | Fixed | Dying in a wall shared by two shops may result in internal warnings. | |
| C367-201 | Fixed | Monster trapped in pit or web next to a polymorph trap may end up stuck. | |
| C367-202 | Fixed | Game may accept a name longer than intended. | |
| C367-203 | Fixed | Damage negated by magic cncellation may not produce any messages. | |
| C367-204 | Fixed | Named, shape-shifted vampire may cause message "Dracula turns into Dracula". | |
| C367-205 | Fixed | (Curses interface) Left and right arrows do not work for text editing. | |
| C367-206 | Fixed | Item worn by hero destroyed by monster while hero floating over lava may cause a panic. | |
| C367-207 | Fixed | Hero teleporting out of lava and landing on at least one object may result in duplicate messages. | |
| C367-208 | Fixed | Failing to die on a water location may produce a message referring to "solid water". | |
| C367-209 | Fixed | Trapped shapechanger killed by dropping carried boulders may cause a crash. | |
| C367-210 | Fixed | Hug and similar attacks against unsolid monsters should not work. | |
| C367-211 | Fixed | Monster created on the Astral Plan with zero gold pieces may lead to a warning. | |
| C367-212 | Fixed | #terrain may cause an imposible when attempting to display a location last seen as a wall but is really a secret door and which is now an open door. | |
| C367-213 | Fixed | Web may be created at a water or lava location but is not displayed. | |
| C367-214 | Fixed | Engraving in open or empty doorway then closing or creating a door may produce an impossible. | |
| C367-215 | Fixed | Engraving in wall or corridor that is later automatically repaired may cause an impossible. | |
| C367-216 | Fixed | Some monsters falling into lava while wearing wooden armor may cause an impossible. | |
| C367-217 | Fixed | OPTIONS=blind, then being normally blinded may give an inappropriate message. | |
| C367-218 | Fixed | Monsters will never target the left column when teleporting. | |
| C367-219 | Fixed | Under some conditions monster will not attack monster diagonally. | |
| C367-220 | Fixed | If ^P causes a sanity_check warning, it will never display real history. | |
| C367-221 | Fixed | If hero sees a monster hide no feedback is given. | |
| C367-222 | Fixed | Vlad may be put in a bones file; this would make a game that uses that file unwinnable. | |
| C367-223 | Fixed | Sleeping monster may be affected by taming. | |
| C367-224 | Fixed | Some statues have a zero weight. | |
| C367-225 | Fixed | When hero has protection from shape changers, werecreatures in human form may still transform. | |
| C367-226 | Fixed | Status highlightingf ro hit points is broken: up rule is used for both up and down changes. | |
| C367-227 | Fixed | If Magicbane cuses a shapeshifter to revert, messages may still use the shifted form for a while. | |
| C367-228 | Fixed | Pets may eat Medusa's corpse when they should not. | |
| C367-229 | Fixed | Applying wielded, lit potion of oil to unlight it while other unlit potions of oil were quivered may cause a panic. | |
| C367-230 | Fixed | The throne room in the Samurai quest has no throne but the entry message refers to a throne. | |
| C367-231 | Fixed | #overview may show a row of dots if a temple is know but its altar was not. | |
| C367-232 | Fixed | When hero wearing amulet of magical breathing has it stolen by nymph, game may panic. | |
| C367-233 | Fixed | Mimics may wake and come out of hiding if hero without protection from shape changers returns to a visited level. | |
| C367-234 | Fixed | Monster using vault teleporter on purpose may not get sent to the vault. | |
| C367-235 | Fixed | Newly created blank spellbook may increase weight when put in a container. | |
| C367-236 | Fixed | After flooding removes a trap, monster on that spot is still trapped and the game gives an impossible. | |
| C367-237 | Fixed | Riding and donning elven boots may say hero is walking. | |
| C367-238 | Fixed | Wishing for a lit candle may tell you it is partially used when it is not. | |
| C367-239 | Fixed | Potion of oil may burn for too long. | |
| C367-240 | Fixed | Engulfer may pass through iron bars while hero is engulfed and unable to pass through. | |
| C367-241 | Fixed | If a monster tryies to teleport next to the hero but the level is too full to allow it, the monster may leave the level instead of staying put. | |
| C367-242 | Fixed | Trying and failing to pick up a loadstone when there is a type name for loadstone may still use "grey stone" in messages. | |
| C367-243 | Fixed | Vapor cloud dissipation may not update the map promptly. | |
| C367-244 | Fixed | Gold moved into throne's coffer chest or given to an exchequer while quivered may lead to a crash. | |
| C367-245 | Fixed | Polymorphing a spellbook may give a spellbook with a Discworld title. | |
| C367-246 | Fixed | If a statue is adjacent to a pit the hero is in, hero can reach statue with a pick-axe. | |
| C367-247 | Fixed | "#adjust a b" swaps a and b instead of merging them. | |
| C367-248 | Fixed | "#adjust a a" may say "Merging" instead of "Collecting". | |
| C367-249 | Fixed | "#adjust a a" message may be missing a colon. | |
| C367-250 | Fixed | Pets act as if any noise made by hero is whistling. | |
| C367-251 | Fixed | Engraving with a stack of weapons dulls the whole stack, not just one. | |
| C367-252 | Fixed | Hero with water walking should fall into boiled-away pool. | |
| C367-253 | Fixed | Shops may overcharge for using stacks of items. | |
| C367-254 | Fixed | The tile for Ixoth depicts a demon but should depict a red dragon. | |
| C367-255 | Fixed | Spellbook fading to blank paper may not update persistent inventory window. | |
| C367-256 | Fixed | altmeta + number_pad does not work well with counts. | |
| C367-257 | Fixed | "I x" inventory listing may be wrong for unpaid, used up potions. | |
| C367-258 | Fixed | When using #loot to place items into a shop-owned container, the 'a' and 'q' options do not work properly. | |
| C367-259 | Fixed | A nymph stealing armor and killed quickly may give incorrect message. | |
| C367-260 | Fixed | In-game option setting that asks for a line of input treats it as comma separated (like in the config file). | |
| C367-261 | Fixed | #terrain does not understand gas and clouds. | |
| C367-262 | Fixed | Player is told about a dissipating gas cloud even when hero is swallowed. | |
| C367-263 | Fixed | Two messages may be generated when a cloud dissipates. | |
| C367-264 | Fixed | Known object in a secret corridor may be forgotten when the corridor is discovered. | |
| C367-265 | Fixed | Restoring a save file created with a hero polymorphed into a light emitting monster may cause the game to panic or impossible. | |
| C367-266 | Fixed | In-game setting status highlight for hunger with text match may crash some build configurations. | |
| C367-267 | Fixed | If eating a tin kills the hero and bones are saved, the tin is saved uneaten. | |
| C367-268 | Fixed | Digging in ice does odd things at the space across from a drawbridge. | |
| C367-269 | Fixed | Pets with reflection do not attack floating eyes often enough. | |
| C367-270 | Fixed | Missing sysconf file prevents showpaths option from completing. | |
| C367-271 | Fixed | Putting on undiscovered water walking boots when underwater may not discover them. | |
| C367-272 | Fixed | Angry shopkeeper may not charge for thrown items. | |
| C367-273 | Fixed | Knight's pony may start with two saddles. | |
| C367-274 | Fixed | When flying down you may get a message that mentions "fall". | |
| C367-275 | Fixed | Mitre of Holiness does not give fire resistance. | |
| C367-276 | Fixed | Sokoban map may start with excess stone displayed. | |
| C367-277 | Fixed | Air elementals are more powerful than intended. | |
| (related spoiler bugs) |
X11-only bugs
| ID | Status | Description | Additional Info |
|---|---|---|---|
| X367-1 | Fixed | The wishing help window does not disappear when it should |
Build-from-source issues (all platforms)
| ID | Status | Description | Additional Info |
|---|---|---|---|
| S367-1 | fixed | Building under some macOS toolchains fails due to issues with unused results. Try this diff. | |
| S367-2 | Fixed | makedefs can corrupt temp files when using a parallel build system. | |
| S367-3 | Fixed | PREFIXES_IN_USE + COMPRESS configuration can crash during save. | |
| S367-4 | Fixed | NetHack will not build with GCC 15.1. Apply this diff. |
Bug Status Key
| State | Meaning |
|---|---|
| Open | The bug is unresolved, but we know what we need to about it. |
| Not a bug | Sometimes people think this is a bug, but they're wrong. |
| fixed | The bug will be fixed in the next release. |
| Fixed | The bug will be fixed in a future release. |
| Help | We don't know what is causing this - if you see it, please send a detailed bug report. Thanks! |
| Superseded | See another entry for information on this bug. |
Bugs lists for previous versions
3.3.0 bugs list3.3.0 spoiler bugs list
3.3.1 bugs list
3.3.1 spoiler bugs list
3.4.0 bugs list
3.4.0 spoiler bugs list
3.4.1 bugs list
3.4.1 spoiler bugs list
3.4.2 bugs list
3.4.2 spoiler bugs list
3.4.3 bugs list
3.4.3 spoiler bugs list
3.6.0 bugs list
3.6.0 spoiler bugs list
3.6.1 bugs list
3.6.1 spoiler bugs list
3.6.2 bugs list
3.6.2 spoiler bugs list
3.6.3 bugs list
3.6.3 spoiler bugs list
3.6.4 bugs list
3.6.4 spoiler bugs list
3.6.5 bugs list
3.6.5 spoiler bugs list
3.6.6 bugs list
3.6.6 spoiler bugs list